I completed an awful lot of work on this day. I made a new running animation which I was far more happy with. I also fixed the idle return animation glitch by making the animation contraint a boolean rather than a trigger. This meant that the animation would only return to idle when the button had stopped being pressed as opposed to automatically every second. I also got a main menu working with an exit button, play button and settings buttons. I added some sprites such as a moon to the top right of the arena and a ground texture at the bottom to make the environment more interesting. I forced the player to stay in the arena by adding invisible walls with colliders on. However, this caused a glitch where the shadow attack would hit the wall and be forced to stop moving and hit the ground, the oppisite of what should happen. I also added a cooldown on jumping, stopping the player from being able to leave the arena vertically. Likewise, I increased the cooldown on shadow attacks.
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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