On this day, I started basic animation for Kaiku. Running, idle, attacking and jumping all play upon certain buttons being pressed. There is a large glitch where running returns to idle every second, as well as the jumping animation resetting to idle when the last frame should still be playing. I also completed some more piskel animations, but I was unhappy with my running animation. I also fixed the problem where Kaiku would turn after firing by forcing a Z constaint.
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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