I spent the last two days making Rabga animated. Sounds easy, right? Haha, no, apparently not. I animated the animations in Piskel and moved them over to Unity with no problems at all. However, the problems came when I actually had to code and develop the animation controller for Rabga. It was painful to make them all work and fit together since my method of detecting movement for Kaiku didn't work for Rabga. I don't really know why (something to do with inputs or something probably) but nevertheless, after great frustration, I got it working. It doesn't work great and is fairly glitchy, but it works for now and i'm happy. The game still feels a bit slow so i'm thinking of adding a jump attack animation as right now it just plays the animation after the jumping animation is done, which looks a little odd. Also want to mess with the AI because it jump's too much, even in close combat. May even continue to increase HP because right now even with the increased HP from the original HP, battles still end to quickly and are too easy.
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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