I've been forgetting to do blog posts recently, so here's a big one. Firstly, I started working more on Battle 3 with Axku. This level is now functionally complete I just need to polish it up and balance it some more. Axku's rage mode is designed (two shadow attacks left, up and down) and works perfectly. The background looks decent but may need some more work as some of the trees look a little strange. Battle 3 can now be accessed from the world map alongside the other two battles in the game right now. Battle 3 also has an intro and an long extended dialogue scene with some interesting and big twists involved ;). I started working on Battle 4 while I was at it just because the making a new battle procedure is tiring and tedious, so I want to get it over with to be honest. It involves a lot of copy pasting but with slight name changes that it bores me. But once it's done and I can do the fun stuff! Battle 4 is with Evie and is in a volcano environment. The environment background is done AND animated! I may add some more frames later though as right now its only 2 frames. The copy paste scripting is mostly done too for this level. No values for difficulty or new rage attacks have been changed though. I fixed some bugs in the game, improved some of the dialogue in the older levels and other light improvements. :)
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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