I've done some nice quality of life improvements over the past few days, but I've also been preparing for battle 3! Firstly, there is now a grounded boolean that is true when Kaiku is is touching the ground. Jumping worked on a cooldown before meaning you could be on the ground but still not be able to jump due to the cooldown not allowing you. However, now as long as you are on the ground, you can jump. The cooldown is now only used for double jumps in the air. This was something that I wanted since the start but I found it so hard and painful that I gave up. But it works now! This makes the game feel much more responsive to play. I also added a little logo notifier that appears above Kaiku if you attempt a shadow attack before the cooldown allows you to. I noticed some playtesters were trying shadow attacks and wondering why they weren't working, but now this should make it more obvious that they need to wait to use it again. I made some balance changes such as reducing forxa's health but increasing the number of shadow attacks he does as well as increasing speed. I also added a cactus to the desert level.
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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