Today involved improving the Forxa battle and intergrating it into the world map so it can be played. I increase Forxa's health to 7 from 5 as a way to increse difficulty, but I fear this may have made it too difficult so I may reduce it to 6. I also made it so Rage mode causes an action where Forxa uses multiple shadow attacks in a row, instead of increasing speed like with Rabga. This promotes strategy as you can either kill him quickly with melee attacks so he doesn't get to Rage mode, or use ranged attacks and then dodge the incoming Rage shadow attacks. I may look into making them do less damage as otherwise they can very easily kill the player. The final boss will use a similar mechanic but it will be far stronger, to the point where it is more like 20 shadow attacks! They will be slow and cause less damage though. Evie will likely use health regeneration. As for Axku, i'm not sure yet. I added the Forxa level to the world map so it can be selected from there. I also added intro dialogue for the second battle as well as battle dialogue too. The lines for the dialogue is currently pretty bad but it will be changed in the future. I also did some other changes and bug fixes. I need to look into improving Forxa's desert environment, right now it looks a little too bare. Yes, it is a desert, but it still needs some more going on. Once battle 2 is finished, Axku will be next!
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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