Today, the main thing I worked on was... the world map! Exciting times. I managed to create a 3D Model in 3DS Max and a texture in Photoshop and after some work managed to import these succesfully into Unity. The idea is that you can choose what level to play (only Rabga as of right now) from the world map. You can hold down right click to rotate the earth and left click to select a level. You know where to click from the slight mountains that protrude from that area. I want to improve the earth texture in the future and make it so it displays the character you will be fighting there (either as a sprite with the enemy or as just some text). I managed to make it so clicking on the mountains will take you to the Rabga level but this generates some problems where you can click on it from behind or the side. As well as that, the loading screen which I also developed today, would only work if I used a button and not a 3D model with a collider. As a result, I may need to rethink the code or perhaps rethink the 3D model part entirely, and put a button near the mountains that somehow follows the earth rotation. Either way, world map works mostly, so for now it's fine. As well as that, I also did some light bug fixes,animation fixes and difficulty changes. Biggest difficulty change is that short range attacks are now a lot less powerful, you can only use them once per second now as apposed to before where you could use it about once every half second. Finally, I added particles when an attack hits Rabga and when one of Rabga's attacks hit Kaiku. I will change the particle effects in the future as right now i'm just reusing the death particles which don't really fit.
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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