There was a large problem with BattleBlade where you could win by just spamming regular attacks whilst in front of the enemy. There was a chance you could lose but also a chance you could win, it basically depended on who had less health and how fast you were at clicking. I found a fix for this.
I added some knockback meaning when Kaiku or Rabga is attacked with a melee attack, they will go flying back a bit in a diagonal fashion. This means that after being attacked once, the game basically dodges for you, so you can't be attacked again unless the player can get back to you. This also makes attacks feel more satisfying. As well as that, it makes the game a more vertical-centric game, more like how I want it to be. I fixed some animation problems where certain animations would play later than they should. I did this mostly by turning off exit time for some animations. I also changed the code for Rabga that determines when to play animations and when to stop. I fixed and added some more things but those were the highlights ;)
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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