I did some nice improvements to the game over the past two days. The biggest update is the feature of before battle dialogue. This is dialogue that plays before the battle starts, but after the intro you read at the start of the level. This is used for dialogue between Kaiku and the enemy to build hype for the battle and bring context. This will also be used so the enemies can reveal information about Kaiku and the story. I wrote some code so this only displays the first time you load the map as otherwise it would get annoying have to click the skip button each time. I have done some major graphics improvements, the main one being the background is now a more interesting layered background instead of just a boring skybox. This makes the battle feel more "3D" and overall makes the graphics look better. I may add parallax backgrounds as well so as you move, layers of the background move too. I'm focusing on gameplay and content right now though. Another thing I did was delete the moon from the main menu due to all my playtesters saying it looks bad and unappealing. I instead stretched out the text a bit more. The main menu could still do with some work if im honest. I also added fade in to more scenes so the scenes transitions are less jarring. With the dialogue scenes, I moved the UI box of the name further upwards so it had its own box meaning the actual dialogue box had more space for text. I made it so when you attack the enemy or the enemy attacks you with shadow attacks, the enemies or kaiku's colour changes signifing you actually hitting the opponent. This makes shadow attacks more satisfying and I'm thinking about adding a similar thing to regular attacks. I also fixed some bugs relating to shadow attack positions, health sliders and more.
0 Comments
Leave a Reply. |
AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
Categories |