The Versus Mode is now almost complete! All shadow attacks now work along with the win panels. I also created a cloud sprite for the floor due to how all Versus battles will be held in the clouds. I thought about giving a choice of Arenas but I decided against it due to the fact it would be tough and tedious to implement and how I want to make it obvious that this Versus mode is its own thing unrelated to the campaign. All I need to do now is do some more playtesting, try and improve controller support (right now it only works with the second one plugged in and certain controllers take the inputs differently) and create a background sprite. I also improved the dialogue scenes by giving them more context on who Moraliyen is by showing a sprite of him during these moments. This meant that I had to create a sprite of Moraliyen but luckily it didn't need to be animated (althought I might make an idle for the epilogue). I created a little arena area where you can see Kaiku and Moraliyen speak during the epilogue too (although it's basically just a template right now, I just did it quickly so its easier to visualise them speaking to each other instead of Kaiku speaking to her own head). I also fixed a load of bugs (Unity seems to hate me less now) and made some improvements to the overall game too small to list.
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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