I'm going to do a changelog thing for this. Sorry. - Added a meteor that spawns at a randomly on the y axis at the back of the level every so often. Added particles to it too. It looks pretty cool and adds a bit of atmosphere to the scene. - Added smoke at the back of the scene that looks slightly less cool than the meteor but is still pretty cool. It harms the frame-rate a little, so I may need to create an option to turn it off on the settings. - Changed Rabga's and Kaiku's shadow attacks to look different. They now look entirely different and keep the colour scheme the demon/goddess uses. Rabga uses a great-shield like thing as a way to promote his use of blunt weapons. Kaiku uses a red spiked thing that is a little too bulky to be honest, so I may change this at some point. - Changed most text to TextMeshPro making it sharper and more attractive. - Fixed the bug where you could move whilst crouching. This isn't animated and breaks the game a little so I decided to make crouch walking impossible. I fixed this by checking to see that IsCrouch == false before acting force on the gameobject. - Fixed some of the input lag with the game and some animations by turning off exit time for most animations. This makes some of the animations a little glitchy but reduces input lag enough that its worth the sacrifice. - Added Border Art to World Map on MouseOver(). - World Map now spawns rotated nearer to the Rabga level so you don't have to rotate the map to access the first level. - Scene now fades in during Rabga level every time it restarts making for a smooth transition. - Level 1 intro dialogue now has images that appear during the scene as the dialogue progresses which help illustrate who the characters are. - Renamed Main Meny to Main Menu like it should have been... - Other improvements and fixes ;) https://streamable.com/cxdeh - The smoke in action!
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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