During these last past few days I've been working on reducing that "gamey" feeling you currently get very strongly whilst playing this game and I believe I've somewhat succeeded at that goal. Let's go through the main improvements! Firstly, I added light parallax scrolling to the backgrounds of the arenas so as the characters move, the background moves a little bit with them generating a depth effect. Following this, I changed my camera from being static to moving ever so slightly alongside the characters which makes the arena feel much larger as a result. As well as that, when the characters jump, it truly feels like they are jumping as the camera joins them. I tested using zooming as well if the characters were close to each other, but felt this was overkill and didn't suit the game. After this, I added shadows which follow exactly what the characters are doing underneath the characters. I also made it so they fade out if the character they are following jump and fade back in once they get back down. The last major thing I executed (I'm really tired now) was post-processing. I added motion-blur, glare and slight colour-changes to each level in the game to not only improve the graphics, but also make each level have its own feeling. As well as all these improvements, I also changed Demon's sword hitboxes to make the game harder and made it so you can't click which level you wanted to do on the campaign and instead have to rotate the Earth much like if you were using a gamepad to choose a level. I feel this is for the best as both control types co-existing generated many bugs. I also fixed some other bugs and improved some other things.
Also, I started working on a webpage for BattleBlade! It's nowhere near finished yet, but feel free to take a look here: https://roxra.github.io/BattleBlade/
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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