This is the big one! Starting from today, I will be working on the artificial intelligence of Rabga, the first enemy in BattleBlade. However, the first thing I did this morning was some animation improvements and fixes. I started by improving my running and attacking animation, importing it into unity, and adding it to my animation controller. For the rest of the day, I worked on my AI. I started by creating a navmesh where Rabga can navigate in. Afterwards, I coded the enemy to navigate towards the player (which was considerably more complex then it had any right to be). Finally, I created an IEnumerator to randomly make Rabga jump every 1-5 seconds. I also started working on the IEnumerator for shadow attacks, but I will have to work more on it over the coming days. I am now starting to believe my FMP is almost an actual game.
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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