The basic inputs for movement AND combat are working! Regular attacks now collide and cause damage to the enemy. I also created a Kaiku running attack pixel animation for use when the player moves while attacking as currently the game just continues running and attacks after the running animation is completed. Finally, I reduced the polygon coliders size so the characters can move closer to each other before attacking. This creates a bigger "battle" feeling as it seems the characters are clashing the swords rather than just moving them in the same direction of the enemy. Tomorrow, I will work on adding the new animation to the game.
0 Comments
Leave a Reply. |
AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
Categories |