I spent the majority of today working on the juiciness of Battleblade and making it more fun to play. As well as that, I also did some work to the AI and improved it somewhat. Firstly, I added screenshake on melee attacks in order to make them more satisfying (and more obvious if you are taking the damage). As well as that, I also made it so the music continues to play in the background if you restart the level as otherwise I feel due to the game's difficulty, you will go mad listening to the start of the song over and over again. I still need to make the game harder but I'm definitely getting there difficulty wise. I also worked on the particles some more and added some particles when the shadow attacks spawn, hit the opponent, and are destroyed. I find particles to be the best way to add visual flair to the game at low cost. My only fear is the game's graphics are starting to get overly busy. Today, I improved the AI by making to so Rabga will only move and run towards Kaiku if Kaiku gets closer to him. This allows the player to have different strategies of do you sit there and do shadow attacks (the safer but slower option) or run and attack Rabga with your sword (the more dangerous but faster option). I would like to make it so if Rabga loses half his health, he will go in and attack Kaiku regardless of proximity.
0 Comments
Leave a Reply. |
AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
Categories |