I FINALLY MADE PARTICLES STAY IN THE TOP LAYER. It was a dumb bug I should have fixed ages ago. Especially since it turned out to be such a simple fix. The two largest buildings in the environment were set to layer 0, and so were the particles. Changing those two buildings to layer -1 fixed most of the particle layer problems, but not all. My death particles still were not working properly and were hiding behind anywhere it could. And once again, it was a dumb reason. My death particles material was set to "Wall".... don't ask my why but it was as and as a result it simply didn't work. I changed it to a normal particle material and it worked fine. I also added some particles today and changed the graphics of them all somewhat, the game is actually looking quite nice now, much more juicy and less rigid than before. Animations are still awful but there we go. I also fixed that World Map level selection bug meaning the loading screen now displays. One pretty big bug regarding the World Map is that for some reason, the object defaults to some weird area meaning you HAVE to rotate it to access the first level. As well as that, you can select the only level there is from behind the map as long as you click where the collider lies. This is pretty bad and will get annoying as more levels are introduced to the player. I want to fix this somehow, add a description and a name to each level avaliable on mouse over and add some screenshake to the game over the coming days. I need to do the pretty major thing of making it so the player and enemy can look and move the oppisite way but to be honest i'm delaying that since that will break A LOT and i'm tempted to add some mechanic where you can't rotate for some reason.
0 Comments
Leave a Reply. |
AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
Categories |