Battle 5 now exists! It's actually relatively close to being done too. Battle 5 is by far the most complex battle due to Vanto's mad puzzle-like rage mode and as a result is taking a little while to code. Luckily, the rage mode code is nearly done, it works, it's just a little buggy and needs to become somewhat...scarier? Vanto is barely animated (about 2 of 6ish animations done) and the shadow attack looks awful and needs a lot of work. The environment is mostly done, but I will be taking another look at it at some point. So basically all I need to do now for this battle is, animate write the dialogue and polish! After this battle is done, I'll be taking a second look at every battle to see if there is anything I can add or improve and just overall polish the game up. I'd like to add scores and a speedrun statistic too. After that, tutorial and local multiplayer! As well as working on battle 5, I wrote some new dialogue giving some context to the boss fights and what their rage modes are. I also added some more characters names at the start and then assigned them to a planet which they protect to make the universe seem bigger. I added the Evie battle (battle 4) to the world map and replaced the tick from the default one to a pixelated one.
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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