I spent the majority of this day working on the combat and movement mechanics. Shadow attacks now cause damage to Rabga, and you can visibly see his health at any point by looking at his health bar. Once his health is reduced to 0, Rabga is defeated and is deleted from the scene. As well as that, Kaiku's health bar also works, but obviously she can't lose any yet due to Rabga not having an AI yet. I also reduced the number of normal attacks possible to reduce "spamming" and increase game difficulty. Next, I need to make regular attacks cause damage to Rabga and improve animations so Kaiku can run and attack at once.
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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