Pretty proud of my game now.
I created a method that restarts the level after 1.5 seconds have passed, creating a smoother transistion from round to round. I finally made it so you can't click the level from the world map if you can't see it. This works by calculating the distance between the gameObject and the Camera and is admittedly pretty hacky, but it works and it was the only way I could find to do it. I added shortcuts to restart and quit to the world map using the R and Escape button. Similarly, I added a world map button to the Player Won and Player Loss UI sections. I need to add a way to go back from the world map and the dialogue part but that won't take long. Added music to the world map and dialogue sections and changed music on the main menu. I also managed to find a way to stop the music from playing if you change scenes so now music works great in the game. I still want to change the battle theme and add more sound effects though. I also fixed a load of bugs most regarding the round mechanics but also some rabga animation and attack glitches. My game is getting good :)
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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