The last few days of work have mostly consisted of working on Battle 4. Animating Evie, balancing Evie, designing her Rage mode (Regenerating Health), writing dialogue and creating the environment. However, I've also managed to get some more improvements to the game. Firstly, the game now features save files! When you beat a level, a variable is now set to true which signifies you beat the level. This is stored in PlayerPrefs and so is stored even if you restart the game. Currently, this is only used to put a simple check mark next to battles you've beaten, but soon it will lock off levels you haven't beaten as a way to force the player to have to progress to reach future battles. I also created a button to delete your save files under the settings. I also changed a lot of dialogue, and added more. I fixed some annoying bugs too. The largest bug I fixed was the bug where under the options settings the resolution would appear multiple times. BattleBlade is coming along well!
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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