I've been forgetting to post recently, but it's time to break that bad habit! During these last few days of development, I've mostly been working on polishing and bug fixes. Let's go into detail.
I changed the input system (once more and hopefully for the last time) to make it so the versus mode only requires 1 Gamepad and 1 KB+M or two Gamepads instead of 1 KB+M and 2 gamepads or just two gamepads. The new input system also allows for rebindings of keys which should solve the glitch where different controllers have different controller schemes. This makes the local multiplayer far more accessible as less controllers are needed yet it doesn't affect the single players inputs. It makes me wonder how cool this game would be on the Switch with that dual joycon local multiplayer action. I added *many* particles to the Versus map mostly being cloud textured. This gives a nice depth feeling and makes the level feel more like clouds rather than snow. I added a parallax effect to the main menu so as you move the mouse the logo moves a little bit, I may get rid of this entirely, I'm still not sure. I may even add this to all the levels... still not sure at all really. I made it so the highscore displayed under the level on the worldmap after you've beaten it is your highest score and not the score you got last time you beat the level. I fixed a bug where the running animation would reset to idle after it was played instead of looping. Fixed a bug where the world map wouldn't take inputs in a very responsive fashion. Fixed a glitch where resolutions would appear multiple times in the resolution dropdown. Fixed some other bugs and improved some other stuff as always :)
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AuthorMy name is William Hughes, and I study Games Development. I also am learning Web Development and general programming. Archives
May 2018
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